Contextualizing Classics. Sofia University.
Home arrow Intersession Activities
home search email
Contextualizing Classics. Sofia University.
Navigation
Home
About The Project
Project Staff
Core Resource Faculty
Resource Faculty
Participants
Seminars
Intersession Activities
News and Events
Useful Links
Forum
Gallery
RSS FEED
Our Partners
User Menu



Contextualizing Classics. Sofia University.
Random Image
Intersession Activities
The Digital Classics PDF Print E-mail

The Digital Classics

Members of the intersession group

  • Dr I Darchia
  • Dr V Gerdjikova
  • Dimitar Iliev
  • Dr N Jovanović
  • Prof W McCarty
  • Y Sirakova

1. Description and rationale

The Digital Classics is a proposed framework for exemplifying the renovation of teaching in classical studies through computing. It falls under the main topic, “The Post Gutenberg Age and Classical Literature. Configuration of a New Discipline in the Classics Curriculum”. The purpose of The Digital Classics is to provide a means for participants in the programme to fulfil its goals by engaging and collaborative project work. The digital nature of this work sets the ancient cultural artefacts of GrecoRoman civilizations in the context of contemporary scholarly tools and methods. In turn these tools and methods bring into play new ways for analysis and the possibility for new scholarly genres. At the same time, the demand of the digital medium for completely explicit representation renders the means of research portable and invites collaboration. Hence genuine research questions can be carried into the classroom, where students are able to engage with them more or less directly. The ancient materials are thus manifested within a contemporary idiom. These materials return the favour by putting digital methods up against the most demanding kinds of data and most rigorous scholarly standards.

The proposed framework is not defined by kind of artefacts, material characteristics, language, period or subject. Rather it is methodological. The set of methods available is broadly determined by type of data, i.e. discursive or tabular text, number, image, sound. Nevertheless one of the framework’s objectives is to encourage the discovery of new methods or at least of extensions to those now in practice. Such discovery is effected by privileging scholarly inquiry rather than the known abilities of current tools.

For practical reasons implementations within the framework are circumscribed by commonly available tools. Nevertheless the limitations of these tools are more than merely a potential annoyance: they are valuable clues toward the design and construction of better tools. Projects within the framework are therefore encouraged closely to track what cannot be done or can be done only with difficult. These projects thus constitute research in humanities computing as well as exemplify how research extended into classroom activity can help to rejuvenate the teaching of classics.

2. Outcomes

The projects conducted within the framework are expected to have the following broad outcomes: Improvement of participants’ qualifications, specifically with the application of digital tools and methods, demonstrated in the products of and reflections on the project work.

  • Increase of insights and ideas for course syllabi and classroom activities, by providing the means for teachers to implement portable research projects and to share them with students.
  • Renewal of educational methods and theories, by challenging them with the exercise of digital tools.
  • Development of the participants’ capacity for and understanding of interdisciplinary research, by encouraging their engagement with methods for which discipline specific concerns are irrelevant.
  • Involvement with media other than the purely textual, by opening the possibilities for representation of images and sound.
  • Connection with the international network of scholars currently involved with digital methods and furtherance of cooperation among them.
  • Debate within the framework and beyond it concerning the state of the discipline as this is reflected by the uses and possibilities for use of the digital media.

3. Timetable

Projects within the framework will proceed according to the following stages:

  • (a) Broad proposal, by 15 November 2005, given below.
  • (b) Specific plan, submitted by 16 December 2005, finalised by 9 January 2006.
  • (c) Begin work, as soon after 9 January as possible
  • (d) First review of work in progress, 27 31 March
  • (e) Second review, 5 9 June.
  • (f) Presentation at the second Contact Session, September 2006. Work may be begun considerably prior to the date given in (c), providing that the plan has been worked out and agreed to.

4. Projects

For 2005 2006 the following projects are proposed within the framework:

(a) Fleshing out the classical text: how computing can substantiate what we read

  • Dr. Neven Jovanović, email:
  • Prof. Willard McCarty

Currently there are several widely accessible software tools – mainly on the Internet, and even outside the usual academic or scholarly environments – that could be applied to a classical text to make us see it from another perspective. There are tools for adding notes to images; other for connecting text with sound and images (both static and dynamic); again other for manipulating the typographical presentation of texts. But, such tools, and modes of presentation they make possible, are rarely used by classical scholars and students, either for research or for teaching. This is what I propose to explore.

Taking three different texts – an inscription, a speech by Cicero, and a poem by Propertius – I propose to use computers and computing to present these texts as something that can be seen, heard, reflected on, and played with. I propose to construct a prototype, consisting of a text opening on various kinds of notes (transcription, glosses, annotations, rhetorical "articulation marks"), on images of
its various incarnations (original inscriptions, papyri, manuscripts, old editions), on its read aloud versions, on a kind of movie – a reading animation similar to the artwork by Young Hae Chang Heavy Industries (http://www.yhchang.com/). Also, the prototype will invite the users not only to go from text to sounds, images, animations, but also vice versa, e. g. to hear first, read later (which is, in my experience, a very important, but rarely taken road to learning and understanding classical languages). The tools and the presentation will be left sufficiently open to enable the both scholars and students not only to use the prepared content, but also to create one's own, e.g. to add notes and comments, record own performances, create new mise en page of the text.

(b) Modelling personification in Ovid's Metamorphoses

  • Dr. I. Darchia
  • Dr. V. Gerdjikova
  • Dimitar Iliev
  • Prof. W. McCarty
  • Y. Sirakova

At the advanced level, close reading of a literary text in the classroom involves philological analysis and discussion with the help of lexicons and commentaries. Such analysis is reflected in the commentary tradition, which records the kind and extent of detail that is convenient to record on paper and simple to decode. Analysis of poetic effects can easily, however, make demands that exceed the capabilities of codex based commentary procedures. The most serious limitation, perhaps, is encountered in attempting to compare instances of a complex poetic phenomenon, such as personification. So much must be kept in mind that enacting such comparative analysis dynamically in the classroom is put beyond reach. Hence reference to authoritative readings substitutes for argument among the members of the class. Students are thus encouraged to defer where they might otherwise be encouraged to think critically.

The aim of this project is to explore how the situation of relative passivity just depicted might be changed for the better by he application of computational modelling techniques. The proposal is to construct a prototype model representing a sophisticated critical reading of personifications in Ovid’s Metmorphoses. The intention of this model is to give advanced students of the poem a manipulability representation with which they can explore he cogency of the reading by changing its constituent judgements and observing the effects.

A preliminary version of the model, presented and criticized at the first Contact Session, will be revised on the basis of the criticism, then a few hundred instances of personification in the poem analyzed and the results entered into the model. This model will be presented to the participants in the second Contact Session, September 2006, for further comment.

Among the several challenges of the proposed work is that of identifying commonplace expressions involved in candidates for personification and working out a systematic way of determining the relative degree to which their status as commonplaces can reasonably be represented. Other problems with the model that are already known or are identified during the collaborative analysis of instantces will be discussed during the project and resolved or presented as problems at the second Contact Session.

Next >
Polls
Is there enough information about the Project?
  

Last Published

Newsflash
Right contat

Our Address

Contextualizing Classics:

www.proclassics.org
Phone: +3592 930 83 76
Fax: +3592 846 51 43
   
top back home